Wednesday 27 November 2013

COP3 : Refined Chapter structure

Chapter Structure:

From the last tutorial with Simon he advised me to make a structured chapter list ASAP. I thought I 
had my structure sorted but when I looked over it, it was clear to see that I needed to outline my chapters more specifically. To gain this focus I wrote down all the things I wanted to cover, this list was as follows -

- Introduction
- What is creativity
-How to test creativity
- Process of creativity 
- Biological side
- Environments of developing creativity - school - college } education
- History 
- How to harness creativity
- Stages of creativity


Looking at this list and comparing it to my previous structure is made it easier to group things together and form well rounded chapters. From further researching of the definition of creativity I discovered a theory of how to define a creativity the 4 p's. I want to apply this way of defining creativity directly to graphic design to highlight the importance that innovation has within the field of design. The chapters will run as -

- Intro

Chapter 1:
- How is creativity developed

Chapter 2:
- How does education today develop or constrain creativity 

Chapter 3:
- The 4 p's and graphic design

- Conclusion


To help me have focus in my chapters and not go off on a tangent I have stated what needs to be covered in each chapter :


Graphic design – from education to industry
Education and constraints in creativity
Working title:  How is creativity developed in the graphic designer?
Definitions of creativity:
Dictionary
Artistic
Philosophical
Definitions of creativity from graphic design industry (what they are about)
………………………………………..
Chapter One – How is creativity developed?
Look at the right side/left side of the brain
How does the creative part of the brain develop physiologically?
Which tests show creativity – divergent thinking tests
Which circumstances allow the development of creativity?
What enables creative potential? Experiments show - sit still for 2 mins – doesn’t make more creative. mundane tasks – makes more creative
…………………………………………
Chapter Two – How does education today develop or constrain creativity?
Art – from education to industry

Intro -  how do schools approach creativity – curriculum defined & about passing exams
How does art education in primary schools develop or constrain creativity?
How do Steiner schools develop or constrain creativity?
How does higher education develop or constrain creativity?

How do students progress from the educational environment to becoming a graphic designer?
Are the requirements in education different from those of industry?

Chapter Three
The four (or six) ps
Process
·       of the brain (physiology)
·       of creative thinking
·       what are the designers’ (at least 4) creative processes – e-mail them/interview

Product
·       types of graphic design
·       immediate impact of graphic design

Personality (person)
Place
Persuasion
Potential

Step further – good communication in graphic design
Conceptual graphic design

In conclusion, this dissertation set out to investigate………………………..it has found that……………
(recommendations for improvement in education/industry?)



the freedom and constraints that education often brings can be seen as positive factors which prepare the graphic design student for what can be the realities of industry.

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